Helps indie devs ship an Android game to Google Play without rejection loops: a living launch checklist, fixes for common rejections, weekly policy scans.
Ships Android games and apps to Google Play: Godot 4 → AAB by default, debug APKs for sideload, version bumps, and clear Internal → Closed → Production.
Takes a mobile app idea to App Store and Google Play: writes the spec, has cloud agents build it as PRs you review, runs builds, and preps store listings.